Even Mehl Amundsen - TEGN Redux

9782382891117

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TEGN Redux by Even Mehl Amundsen

You can take a look at the BackerKit campaign that ended in November 2023.

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Data sheet

AuthorEven Mehl AMUNDSEN
PublisherEditions Caurette
BindingHardcover
Number of pages400
Height (cm)28
Width (cm)21.4
Weight (kg)2,1
LanguageEnglish
Release dateSummer 2024
ISBN978-2-38289-111-7

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About the book:

Welcome to the world of TEGN, the universe that came from the experiment of making a piece of art every day, for an entire year, accompanied by a little story. In 2017 the artist Even Mehl Amundsen embarked on a journey that eventually became its own world, with its own magic and its own characters, and characters are Even's specialty.

Now that the TEGN trilogy is almost sold out, we decided to not just reprint it but instead create something new: a cohesive narrative that exchanged parts of the journey to make room for additional material and also allows this book to be a prequel to a much bigger universe. TEGN - Redux is a story now told in a new way and with new characters.

If you missed out on the three TEGN books, or even if you are curious about this refreshed opus, this is your chance to get your copy. A true collector's item was exclusively available during the campaign as a Premium Edition, in a slipcase and signed by the artist.

The Standard Edition of TEGN - Redux comes in a hardcover bound book with a rounded spine and with 400 pages, printed on offset paper by Magno. The format is 214 x 280 mm.

The design has been improved to fit the narrative without impacting the presentation of the artwork, and the entire story was rearranged and edited to give you a more cohesive experience while you dive into Even's universe of dwarves, elves, and dragons.

TEGN - The Story so far...

"366 days, 366 sketches telling 366 stories, some smaller, some greater."

With this sentence, the first campaign started in 2017. For Even, it meant the beginning of a journey that might last his entire life and likely will develop a life on its own. For Spiridon, it was the first campaign that launched his career as a designer of artbooks, later followed by 19 more campaigns with other artists, and with the second and third books of TEGN, his longtime partnership with Éditons Caurette began.

If you enjoyed The Lord of the Rings or A Song of Fire and Ice (Game of Thrones), then you will love Tegn. It is a story that is vibrant with relatable characters, ancient magic, and battles as epic as the ones from our own history. Even Amundsen's passion is for believable worldbuilding and accurate armory and military strategy enrich the fantastic setting making it inviting and enchanting. Follow the storylines of Birker the Dwarf and his companions, of Ayaan the aspiring warrior, of Tyrev the young Raider, and explore the ancient Elven kingdoms and their society built around the symbiosis with plants called growers. Rich with countless stories happening in the TEGN universe, TEGN - Redux is collecting the introductions to dozens of character arcs, legends, and settings. 

How ironic, that the first campaign here on Backerkit, is the same story that initiated everything. TEGN, Even's universe filled with his ideas on worldbuilding, concept art, and character design captivated thousands of readers throughout the years and now reached the tipping point that demands the story to be retold in one volume, as it was intended to be in the very beginning.

About Even Mehl Amundsen:

Even Mehl Amundsen is a freelance concept artist from Norway who has worked for studios like Karakter, Ubisoft, Blizzard, Riot, Axis Animation, Blur, Guerilla Games, Wizards of the Coast, Volta, and many more. Besides that, he has been working on his own world shown in TEGN. He travels a lot, teaching what he has learned in workshops and giving advice to newcomers. He is also teaching his process and approach through YouTube videos, his Patreon account, and live streams on Twitch.

I like to play. That is the best reason I know for drawing anything at all; to play. I've been quite serious about it since I was shouting at the other kids for not playing correctly as we ran around in kindergarten, and nothing much has changed since then, except the tools have become fancier, and the rules have become a lot more intricate.
I play by making worlds, stories, characters, and things, and my toys are pens and stylus, procreate, and imagination. My game consists of weaving worlds that work, like our own, but different, and letting the characters and creatures make magic by bringing the world to life, making little stories of their own. It is the most fun I know how to have, and I would love to share it if you want to play along.

- Even Mehl Amundsen

As a young Viking, Even Mehl Amundsen ventured forth from his native Norway in search of spoils, art and adventure, first plundering Cornwall, then criss crossing the Atlantic to Quebec, Prague, and back again to California. Though roaming is grand in its inimitable way, no harbour is sweeter than the one closest to home. Even is once again living in Norway  as a freelance concept artist.

He continues to build his own magnificent imaginary world in TEGN, and frequently travels, teaching what he has learned in workshops and sharing advice with newcomers. He also teaches his process and approach through YouTube videos and his Patreon account.

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